HEATHER CLEVELAND
HEATHER
CLEVELAND
game designer
PGA 2K23
2K
2020 - 2022
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Designed several major features within the MyCareer mode.
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Directed development of the brand new marquee mode - Topgolf.
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Managed the teams working on my features and reporting progress, blockers, and contingency plans to production.
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Oversaw key live-ops pieces after unexpected staffing changes. ​​
PGA 2K21
hb studios
2020
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Drove design for several brand-new game-modes, adapting pre-existing modes to support a shorter game loop.
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Oversaw studio wide playtests from preparation.
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Established a tool designed to create in-game promotional toasts on the fly and set up several throughout the post-launch life cycle, including the game’s ESeries events. Resulted in a streamlined process and saved Design and the UI team hours of work.
TurtleSoup
Certain Affinity
2019 - 2020
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Presented with the design challenge to create a game that is a 4-player co-op ability fps boss battle.
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Applied feedback received weekly from Certain Affinity’s lead designer.
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Self-directed development, iterated on our development pipeline alongside our game.
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Created a boss AI that responded to player behavior and created an interesting difficultly curve throughout the match.
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Designed gunplay that encouraged player interaction and experimentation with two guns that had abilities that had synergy with each other, and greatly rewarded the player for working together.
As the End Drew Near
VVV @ OCADU
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Developed prototype with brand new technology, including a variety of VR setups, Depthkit, and Volumetric capture.
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Agile workflow to build, test, and iterate on game.
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Complied research on Volumetric video and full motion video in interactive media.