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HEATHER 

CLEVELAND

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game designer

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PGA 2K23

2K

2020 - 2022

  • Designed several major features within the MyCareer mode.

  • Directed development of the brand new marquee mode - Topgolf. 

  • Managed the teams working on my features and reporting progress, blockers, and contingency plans to production.

  • Oversaw key live-ops pieces after unexpected staffing changes. ​​

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PGA 2K21

hb studios

2020

  • Drove design for several brand-new game-modes, adapting pre-existing modes to support a shorter game loop.

  • Oversaw studio wide playtests from preparation.

  • Established a tool designed to create in-game promotional toasts on the fly and set up several throughout the post-launch life cycle, including the game’s ESeries events. Resulted in a streamlined process and saved Design and the UI team hours of work.

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TurtleSoup

Certain Affinity

2019 - 2020

  • Presented with the design challenge to create a game that is a 4-player co-op ability fps boss battle.

  • Applied feedback received weekly from Certain Affinity’s lead designer.

  • Self-directed development, iterated on our development pipeline alongside our game.

  • Created a boss AI that responded to player behavior and created an interesting difficultly curve throughout the match.

  • Designed gunplay that encouraged player interaction and experimentation with two guns that had abilities that had synergy with each other, and greatly rewarded the player for working together. 

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As the End Drew Near

VVV @ OCADU

  • Developed prototype with brand new technology, including a variety of VR setups, Depthkit, and Volumetric capture. 

  • Agile workflow to build, test, and iterate on game.

  • Complied research on Volumetric video and full motion video in interactive media.

2019

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